The macro-scale destination that frames the entire TradeBangers winter ecosystem.
tb_ecosystem_planet.glb+ WINTER GAMES IN THE OTHERSIDE
TradeBangers
Ski Resort
A Verbier-inspired resort district for the TradeBangers MML world: chalet village, Medran-style arrival gate, summit race ridge, freeride bowls, worlds, vehicles, wearables, winter events, and a reusable hub for ski, snowboard, ice, and social games inside Otherside.
Worlds
The ecosystem starts above the resort: the planet is the largest world, the island is the alpine district, and the chalet village is the social world nested inside the mountain experience.
Resort island foundation for the alpine district layout.
tb_resort_island.glbChalet anchor for apres, creator lounges, and race check-in.
tb_resort_chalet.glbVehicles
Vehicles turn the resort into a connected playground: water arrival by yacht, mountain traversal by cable car, and snow routes by sled.
Premium arrival vehicle for the resort marina, social events, and water-side district travel.
tb_vehicle_yacht.glbMedran-style lift capsule for summit access and arrival animation.
tb_resort_cable_car.glbSecondary winter route vehicle for sled races and delivery quests.
tb_resort_dog_sled.glbWearables
Wearables make the ecosystem feel owned by the avatar: ski gear for the ridge, poles for race identity, and ice skates for frozen plaza games.
Primary ski gear display for downhill and slalom modes.
tb_resort_skis.glbCompanion gear prop for rental racks and summit photo moments.
tb_resort_ski_poles.glbIce-games gear for the frozen plaza and resort passport routes.
tb_resort_ice_skate_shoes.glbWinter Games Roadmap
The resort is structured like a live event mountain: arrival village at the base, ski and board routes up the ridge, ice games near the plaza, and social reward loops back at the chalet.
Summit-to-village downhill race with start gate, ghost line, split timers, and finish beacon.
Red and blue gate route for avatar handling, checkpoint scoring, and seasonal leaderboards.
Magenta-lit trick park for jumps, rails, combo scoring, and holder-only night sessions.
Creator lounge, event board, prize claim counter, and token-gated room concepts.
Skating, hockey, and short route activities linked back into the resort passport.
Cable-car path from village to ridge with beacon checkpoints and summit unlocks.
Team route around the village edge with handoff pads, time bonuses, and snowbank gates.
Blizzard windows, avalanche warnings, aurora nights, and time-boxed reward races.
Resort Overview MML
The overview scene combines the new island, chalet, skis, and ski poles with existing TradeBangers ski, skate, weather, planet, yacht, cable car, and sled modules so the district has a clear ecosystem scene for Vibe Maker.